Full Contact is a fighting game that a friend and I developed over the course of a semester at USC. My roles on the project were game designer, artist, and engineer. I also created all the game's marketing materials (including the trailer). 
My Responsibilities:
- Designing 4 unique characters, each with their own special ability in tandem with my partner
- Designing the base systems of the game, including the hype system, parry system, and slam system in tandem with my partner
- Conducting weekly formal play tests and actioning promptly on play tester feedback
 - Balancing the intricate character roster by tweaking numbers and abilities
- Programming game feel and juice with hit-stop and screen shake
- All the art that appears in the game
Marketing:
I made all the game's marketing materials: which included short form content, Reddit posts, Instagram posts, and Twitter posts. Marketing is hard, but I was passionate about our game and I believed in it. 
The Best Marketing:
Turns out, the best marketing happened in person. Over the course of a year, I brought the game to various parties, get-togethers, and events. When people could play the game, they instantly understood it. 
One of these parties was my own birthday. It was fun. 
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