Project Constraints:
- Two minute experience on the critical path
- Primarily outdoor, with two indoor areas
- Linear
- No NPCs or enemies. Only mechanics are walk and jump
- Two "narrative beats" (represented in level with world space text)
Top Down Layout:

After the project was over, we evaluated our work. I liked the feeling that my blockout captured, but thought I could have thought a little more about the environment's feasibility as a real space. 

Image Board:
My big inspirations for this level were films like The Lighthouse and Jaws. I wanted to capture the feeling of being in a foggy New England fishing village that was being overtaken by a strange curse.  
Level Flow Diagram:
Layout Sketches:
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